Instructions for Tracing Neurons

Quick Start

There are step-by-step instructions below, but as a quick-reference, once you’re in tracing mode, the following mouse operations and keyboard shortcuts should mostly be what you need:

  • click on a node: make that node active

  • ctrl-click in space: deselect the active node

  • ctrl-shift-click on a node: delete that node

  • shift-click on a treenode: join two skeletons (if there was an active treenode)

  • shift-click in space: create a synapse (if there was an active treenode)

  • shift-click in space: create a post-synaptic treenode (if there was an active synapse)

  • mouse wheel: move up and down layers in the stack

  • + and -: zoom in and out

(If you’re using Mac OS, then in every instance you need to use instead of ctrl.) For help on other keyboard shortcuts, click on the “?” button in the toolbar.

Basic Tracing

Before you can start tracing, you need to log in. You can do this in the boxes in the top right hand corner of the page.

Basic Concepts

There are two modes that you’ll use in these instructions. The “navigate” mode is for moving fast around the stack, and is the default mode - it’s shown in the toolbar with this icon:

_images/tool-icons-navigate.png

To move around in this mode you can:

  • Click and drag with the mouse to pan around the dataset, as in Google maps

  • Use the mouse wheel to scroll through sections

  • Press ‘,’ and ‘.’ to move one slice up or down the stack

  • Press ‘<’ and ‘>’ to move ten slices up or down the stack

  • Press ‘-‘ to zoom out

  • Press ‘+’ to zoom in

  • Click on a section of the overview in the bottom right hand corner to jump to that area

In this mode you won’t see any of the tracing annotations, however.

First, zoom in on an area that you’d like to start tracing in and click on the icon to change to tracing mode:

_images/tool-icons-trace.png

If there are any treenodes in view, you’ll now see them as magenta dots:

_images/tracing-view.png

To place the first node in a new neuron’s skeleton, just left-click within a membrane that doesn’t already have node in it. You should see a green node appear, like this:

_images/first-node.png

The green node is always the active node.

The Active Node

The active node is important, since any new node you create by clicking will be linked to that node. To make a different node the active node, just left-click on it.

(If you want to create a completely new skeleton, there must be no active node - to deselect it, hold down Control (or on Mac OS) and left-click somewhere other than on a node, or press D.)

Try clicking elsewhere within this layer to create a line of nodes. Try changing the active node to one of the middle nodes, and continue clicking to create a branch.

You can move any node by clicking on it and dragging it around.

Deleting Nodes

To delete a node, hold down Control (or on Mac OS) and Shift, and left-click on the node, or activate the node and press Delete.

Splitting Skeletons

To split a skeleton into two, select the node at which you want to split the skeleton, and then click on the “Split Skeleton” icon in the toolbar, which looks like this:

_images/scissors.png

A dialog will appear with a 3D rendering of the skeleton, so you can visualize what each skeleton will look like once the split is made. If you are satisfied with the split, press the ‘Ok’ button. You will then end up with two skeletons. All parts of the skeleton from the root node up to and including the split point will still be in the original skeleton, but the nodes downstream from that point will be in a new skeleton and neuron.

Joining Skeletons

To join one skeleton to another so that they form a single skeleton, activate the node in one skeleton where you would like the join to occur, then hold down Shift and left-click on a node in the other skeleton. (You may not join any part of a skeleton to itself.)

Tagging Nodes

To add a tag to the active node, press T. You should see something like the following:

_images/tag-after-t.png

Then you can type a tag:

_images/tag-after-writing-todo.png

… and press Enter:

_images/tag-after-enter.png

To actually save your tag to the database, press Enter again:

_images/tag-after-save.png

At any time, you can toggle the visibility of the tags with this button in the toolbar:

_images/tag-toggle.png

Creating Synapses

There are two possible ways of creating synapses. The recommended way unless you have many to annotate is the following:

Suppose you have traced up to the active node in this screenshot (the green node) and want to annotate the nearby synapse:

_images/synapse-progress0000.png

If you shift-click on the synaptic cleft (or where you think it should be) you’ll see a larger green circle appear, which is a connector:

_images/synapse-progress0001.png

The red arrow leading to the large connector indicates that your original node is presynaptic to the connector. Then you can add a postsynaptic partner by shift-clicking in the center of a membrane that appears to be postsynaptic:

_images/synapse-progress0002.png

By repeating the last step you can mark multiple postsynaptic partners:

_images/synapse-progress0003.png

When you have finished, click on the origin node again to make it active and you can carry on tracing.

Dropping Multiple Synapses

The alternative approach to creating synapse is to switch to synapse-dropping mode with this button in the toolbar:

_images/synapse-dropping-button.png

Once you’ve selected that mode, any click in space on in the interface will create a synapse, so you can add many in one go, without needing to start by linking them from a treenode:

_images/synapse-dropping-three.png

In order to carry on tracing, you need to switch back to the normal tracing mode with this button:

_images/synapse-dropping-switch-back.png

Exploring Skeletons and Neurons

You may need to find a particular node of a skeleton, for example if it was tagged with TODO and you need to go back to it. The easiest way to locate particular nodes in a skeleton is to select a node in that skeleton and click on the Neuron Navigator button:

_images/neuron-navigator.png

A window will open containing a new Neuron Navigator, which is a widget for exploring neurons and their annotations. CATMAID has many widgets to help catalog, explore, and analyze your data. In the section of the Neuron Navigator for the active neuron, click the Treenode Table button:

_images/treenode-table.png

This will bring up a table of all the nodes in that skeleton:

_images/treenode-table-open.png

You can sort this table by clicking in the column headings. To go to a particular node, just double click on the row. To filter by node type, select an option from the dropdown in the table header. Find the TODO-tagged node you are looking for by typing “TODO” in the text input in the tags header and press Enter:

_images/treenode-table-open-tags.png